Game Systems:


Many people use gaming systems everyday of their lives as a form of entertainment. A gaming system is defined as an interactive computer or electronic apparatus that gives off a video display signal which can be used in conjunction with another display device to present a video game. Common parts of a gaming system include the following:
· Controllers- These allow for users of the system to control onscreen images and input into the system.
· Power Supply- This provides the system with the power necessary to use and operate to its full potential.
· Console- This is where all parts of the gaming unit come together to function as one synchronized device.
· Game Media- This is media that may be used or played on various gaming systems. It is usually stored in an external device such as a disc.
· Memory Card- This allows for games and files to be saved externally to be used for later entertainment. Although these were popular in previous gaming systems, the technology has now shifted to both internal and external hard drives as a more efficient method of storage.


360_controler.jpg360_memory_card.jpegxbox_360.jpeg360_power_supply.jpegmedium_Halo_3cover.jpg




Computer Gaming vs. Game Systems:


external image xbox360console.jpg

Why game system?

-Better quality
-Can buy the games you want
-Often, more people use game systems, which allows people to connect with their friends easily
-their is a more diverse collection of game systems and games for them
-has been made into a portable device
-easier to use/play
-has a longer warranty
-more gaming stores
-game systems often have better graphics and higher quality.
this is an example of a game system, wii
this is an example of a game system, wii

Why computer gaming?

-Many more people can communicate with each other.

-It is cheaper and more affordable
-can get just about any game on your computer
online gaming is cheaper, if not free
-is only one system, so it is more simple
-has been made into a laptop
-allows use computer so you don't have to buy a whole game system
-can be educational in communication and alertness
external image Computer.jpg


Pros and Cons of Gaming Systems:

Gaming systems have a series of pros and cons. They are beneficial in the fact that they have incredible graphics. Some graphics for these games can even be in 3D. The games seem to come alive before your eyes. Gaming Systems also have great exclusives and motion sensors. Another benefit is the fact that controllers for the gaming systems can be wireless, thus allowing the person to sit comfortably, wherever they so choose, to play the game. Some basic pros of gaming systems are the graphics, exclusives, and controller movement.
One con would be the expense. Many games, and the system itself, can be very incredibly costly. Some gaming systems cost between $500 and $600. The games can then cost up to $100. Another problem with gaming systems, with the Wii as an exception, most of the gaming systems have you sitting on you butt for hours on end. Though gaming systems provide us with entertainment, many people can become overweight if they become too attached to these video games. Lastly, another con would be the heavy equipm

ent. If one just wanted the gaming system for home, they it would be fine, but if they wanted the gaming system to take to a friend’s or some other event, it would be inconvenient. This is because of the amount of hardware needed to get the games to work and function properly, and the weight of the equipment. To sum up the cons, there is fitness, or the lack of it, price, and the weight of the equipment for the game.

Console gaming:


THE GOOD

- Low price range ($200-$500, compared to $1000 - $2000 for a high-end PC)
- Without the variation in hardware, you get increased stability and reliability, along with ease of development (for example any given 360 game will run at the same quality on any 360 console, whereas PC games are often hit or miss depending on the video card etc)
- Many more high budget games come out for consoles each year compared to PCs
- Ease of use, lack of installation, just put in t

he disc and go
- Larger user base, it is generally more profitable for game developers to invest in a console game because there are more buyers for a given console than users who already have high-end PCs.
- Simpler control and usability
- Home theater compatability (couch + HDTV + big speakers > desk and monitor)
- Longer lifespan, you're xbox will probably be useful for quite a few years before you need an upgrade, whereas PCs usually start to show their age in just a couple of years when more demanding games start to come out)

THE BAD

- Not as cutting-edge, graphically behind the PC
- Games with free online play are few and far between
- User generated content (user created maps, weapons, mods etc.) are harder to distribute compared to a PC with internet access where such content is just a download away
- Less accurate control than keyboard and mouse
- A PC is useful for a lot more than just gam
es, a console is pretty much a 1 trick pony


Computer Games

Pros
  • Educational
  • Frequent gamers score better with vision tests than non gamers.
  • Improve children's logical thinking ability and problem solving skills
  • Help in decision making
  • Improve communication, problem solving abilities, and alertness
  • Improvement in school subjects

Cons
  • Common complaints -eye strains, wrist, neck and back pains, etc.
  • Photosensitive epilepsy, headaches, hallucinations, nerve and muscle damages etc.
  • Speculations of whether playing games causes obesity among children.
  • Treatment- physiotherapy and hydrotherapy
  • Social problems- becoming shy and introvert



Console Games vs. Computer Games

CONSOLES:

There are two distinct types of consoles on the market, which are portable and home, and there are three major companies- Sony, Microsoft, and Nintendo.
---The Good---
*Though gaming equipment is not cheap equipment,

consoles are usually much cheaper than computers.
*Gaming consoles are designed to require very little set up time
*The consoles and their games can be used for social purposes- many people can play at one time.
*The consoles are easily portable
---The Bad---
*Upgrading is an issue; the companies are constantly creating newer and better consoles, so upgrading almost always requires the purchase of the latest and greatest.
*Some users complain about the poor precision of the controllers, and complain about the various buttons, as well. (this is only an issue for some users)

PERSONAL COMPUTERS:

Though consoles and PC’s are very similar in many ways, they are different. A PC is currently capable of way more than most consoles are.
---The Good---
*The games library offers an immense variety of available games.
*The upgrading allows you to constantly add software to remove bugs; gaming software is constantly available to PC users.
---The Bad---

*PC’s are generally way, way, way more expensive than consoles.
*PC’s are not as easily set up as consoles; operating systems have to be configured.

Evolution of Gaming Systems


1958
Tennis For Two
1961
SpaceWar
First Generation Consoles
1972
Magnavox Odyssey
1975
Atari: PONG
1976
Coleco Telstar
Early Second Generation Consoles
1976
Fairchild Channel F
1977
Atari 2600
1978
Magnavox Odyssey 2
Later Second Generation Consoles
1982
Atari 5200
1982
ColecoVision
1982
Vectrex
1983
SG-1000

Third Generation Consoles
1985
NES
1985
Sega Master System
1986
Atari 7800
Fourth Generation Consoles
1989
TurboGrafx 16
1989
Sega Genesis
1990
Neo-Geo
1991
SNES
Fifth Generation Consoles
1993
3DO
1993
Atari Jaguar
1994
Sega Saturn
1995
Sony PlayStation
1996
Nintendo 64
Sixth Generation Consoles
1999
Sega Dreamcast
2000
Sony Playstation 2
2001
Nintendo GameCube
2002
Microsoft Xbox

Seventh Generation Consoles
2005
Microsoft Xbox 360
2006
Nintendo Wii
2006
Sony Playstation 3

Evolution of Hand Held Gaming Systems


The evolution hand held gamming systems have changed over the years. They went from LED based systems to PSP. It went black and white coloring to HD in a matter of 30 years. This portion of systems has evolved very fast over the years.

Old Gaming Systems

In 1958, the very first gaming system was created. Tennis for Tw

o used a push button and a knob to adjust the power and level of height of the ball. This was a very primitive gaming system compared to what we currently have today. The next gaming system was Space War. This system was composed of two players attacking each other in space with missiles. The players had limited fuel and missiles. Atari: PONG was another popular gaming system back in the day. This system used two knobs to control the paddles. The object of the game was to score on your opponent and not allow the ball to get past your paddle. The graphics of these systems compared to the Xbox 360 and the PS3 are incredibly different. Now, systems run at very high speeds. Some of the earlier systems used squares to represent balls, etc.


Future Possibilities for Gaming Systems




This man uses the Nintendo Wii to create a 3D image on a two dimensional screen.


The era of thought controlled games has arrived, and soon you could be required only to 'think' to operate a video game. Maybe you'll even have the chance to be completely immersed in a video game 'world'.
The Emotiv EPOC headset - the first Brain Computer Interface (BCI) device for the gaming market is the technology behind the revolution -- and the company claims to have already mastered thought control.
The EPOC detects and processes real time brain activity patterns (small voltage changes in the brain caused by the firing of neurons) using a device that measures electric activity in the brain.
In total, it picks up over 30

different expressions, emotions and actions.
The leap in technology has been met with excitement amongst many gamers. Singapore enthusiast Samuel Lau has even made a **video showing his hopes** for the future of gaming.
But, for the creators, what possibilities does this open up for future video games? **View gallery of gaming through the years »**
According to experts, the sci-fi scenarios depicted in The Matrix, and Star Trek's 'Holodeck' are now comprehendible realities in the future.
President and co-founder of Emotiv Systems, Tan Le, said the brain-to-computer interface was undoubtedly the future for video games.
"Being able to control a computer with your mind is the ultimate quest of human-machine interaction. When integrated into games, virtual worlds and other simulated environments, this technology will have a profound impact on the user's experience." **What do you think video games of the future will look like?**
Le envisaged the lines between games and reality continuing to blur.

"In the long run, the user's interactions with machine

s will more closely mimic our interactions with other humans. Our technology will ultimately bring communities of people closer together to richly share their experiences," she said.
Rick Hall, production director at the Florida Interactive Entertainment Academy, is also open-minded about possibilities in future gaming.
Hall, who has worked across machines such as the N64, Sony PSP, PS2, and Nintendo DS, told CNN that some of the concepts in The Matrix were now "eerily reaching towards theoretical possibility".
"If we can interpret basic control thoughts now, it isn't far off where we'll be able to interpret more complex thoughts, even potentially things you're not consciously thinking of. If we can now do it in a non-invasive fashion, it probably won't be long before we can read these things from across the room.
And if we can "read" complex thoughts, then shouldn't we also be able to "write" thoughts into a person's brain?
"So add that up: a wireless, remote, brain reading/writing device that can scan, interpret, and communicate with someone across the room, without them even knowing it. Connect that to the Internet... and talk about brainwashing possibilities. What if some hacker could figure out how to write viruses to people's brains? It's actually a little scary."
But, it's not all optimism and imagination for the technology.

Sega and DoCoMo announced that they'll be working on linking I-mode phones to Sega's video arcade machines.
The new developments with the Wii are getting gaming closer to virtual reality.
Soon there will be real world scenario games on mobile phones.
Online Massive Multiplayer Mobile Game Development is being introduced as 3rd generation games with AI computer players is getting older. This will allow players to play against people around the world on their mobile phones. In the future, more games for the Massive Multiplayer Mobile Game will be available.


A man studying gaming in the future, Ray Kurzweil, thinks that the world of technology was changing at such a rapid pace that is was difficult to predict what might happen just a few years from now. Six years ago, he said, people did not use search engines. And just three of four years ago, people did not use blogs or podcasts. Videogames might give us a hint of what’s to come. Kurzweil began his address by commenting that the name “game” is unfortunate, because it doesn't give either credit that games are due. "It's as though they're not real," he said, but people are creating real romance and real business, using the virtual world of Second Life as an example. "Games are really the cutting edge of what's happening," said Kurzweil, and given the progression of technology, "ultimately they're going to be competitive with real reality.” Over the past 30 years technology has changed dramatically. “Kurzweil predicted that three dimensional computer chips and nanotechnology might not be the stuff of science fiction but of fact in just a few years.” He said that we may have the ability to represent the human brain or produce human language on the fly. “The problem, says Kurzweil, is that growth in technology is exponential and that people tend to think linearly. That narrow way of viewing the world is what prevents us from being able to see advancements like the Internet coming, despite the fact that the signs are clearly there.” Kurzweil predicts that development of games will soon take a huge leap forward. “Even if that weren't the case, game development would still be advancing at an exponential clip as technology changes, says Kurzweil, because of its importance in our society.”

Next Gen-Consoles



The major contenders in the race for next generation consoles are Microsoft, Sony, and Nintendo. The Microsoft console is the Xbox 360. The Nintendo console is the Wii. The Sony Console is the Playstation 3. The Playstation 3 and the Xbox 360 are geared more toward hardcore gamers while the Wii is more for casual gamers.
The Nintendo Wii is the most unique of the next-gen consoles. It features an unusual motion sensing technology. The controller is shaped like a TV remote control with a few buttons and a trigger. The “wiimote” is wireless and tied into the console by the thin sensor bar that is placed on top of the TV that the Wii is connected to. The wiimote also has an attachment called the nunchuck. This control scheme is ideal for games such as Zelda or Red Steel where players can swing the wiimote like a sword. Racing games also use the wiimote like a steering wheel. Uses of the wiimote are left to the developer’s interpretation and are nearly limitless. The Wii was released as a ridiculously low price of $249.99. However, the games for the Wii must run a noticeably worse graphics engine and often have many fewer features in the game. Also, the wiimote and nunchuk are more expensive than the other controllers. The Wii does not come with cables to hook it up to an HDTV as well.
The Sony Playstation 3 is Sony’s contender in the next-gen console rac

e. The PS3 has a built in Blu-ray player. The game lineup for the PS3 is also very impressive with upcoming games like God of War 3 and the next Final Fantasy installment. Also, for owners of a PSP, the PS3 hooks up very easily to the PSP. Some games are using this to link games on both platforms together (such as SOCOM) to unlock extra in-game content. PS1 games may also be transferred from the PS3 to the PSP. HDMI cables are available for the PS3 to hook it up to an HDTV for unmatched video quality. Hooking up a fiber optic cable to the back of the PS3 will allow for Dolby Digital audio which is extremely high quality. The PS3 is backwards compatible with PS1 and PS2 titles but many require patches that can be tedious to obtain. The hard drive of the PS3 contains a ridiculously large 60 gigs of memory which is beyond more than enough for any gaming console. The PS3 also has built in wireless internet capability which makes the system much more v

ersatile. One of the downsides to the PS3 is that it costs a whopping $600. The main reason for this very high price is the built in Blu-ray player which. Blu-ray players sold at most electronic stores are priced near $1000. Another problem is recharging the wireless controllers. The controllers work very well until it becomes necessary to charge them. You can play while the controllers charge but the cables provided to charge the controllers are only 4 feet long which makes it difficult to play comfortably. The online play registration is long and cumbersome and requires registration of a credit card even though Sony promises never to bill you.
Microsoft’s contender in the next-gen console race is the Xbox 360. The Xbox 360 was originally released in large quantities which gave it a leg up on Sony’s PS3. Xbox Live is also the premiere online gaming system. This gives the 360 a big advantage over other systems. Xbox also is the exclusive platform that the popular series Halo launches on. The Xbox comes with AV and hi-definition cables so it gets great picture on any TV. The hard drive contains 20 gigs of memory which gives it plenty of memory. The Xbox also downloads videos and games. The Xbox has backward compatibility which but it can get incredibly cumbersome because the patches can be hard to get. The Xbox 360 premium cost $400 at release.

wii-ps3-xbox360.jpg

Gaming Systems
Pros…



Cons…







Nintendo Wii

· Connectable with the GameCube
· 3D with good graphics and many easy-to-download games... including playing sports.

· If recently bought, it comes with a Virtual Console that allows you to play legacy games from older systems.
· Access to daily news, weather, and new gaming updates.



  • You cannot play online, less memory than competitors.
  • Graphics are good, but not at competitors’ level.
  • No extra features like DVD or CD players.
  • Sensor bar takes up space in order to be seen to be able to play.

nintendo-wii-video-game-sys.jpg




Microsoft XBOX 360

  • Voted to have better graphics than Nintendo’s Wii
  • Optional DVD drive is available to watch DVDs
  • Repair services that are available really do work!
  • Offers online gaming with multiple players



  • Heavy and bulky to move
  • Created towards people who will play more often. People are often tempted to buy the expensive system and then only play it sometimes.
  • The machine itself is extremely loud and might get annoying if you use the system for movies and the power source made for the system does not match the rest of the system= = =
=
m.
  • Games are extremely overpriced
xbox-360-versions.jpg




Sony Playstation 3

  • Voted to have better graphics than the XBOX 360 and the Wii
  • Not just used for gaming because it has multiple purposes
  • Allows massive storage space for gaming
  • Compatible with PS2 games



  • Extremely expensive compared to other gaming systems.
  • Does not last long, said to last under ten years.
  • Less games available than the XBOX 360
  • Relatively small selection of games

[[image:file/view/ps3.jpeg]]



This video shows a comparison between the graphics of an xbox 360 (on the left) and ps3 (on the right).





Sources:
http://www.cnn.com/2008/TECH/science/09/08/Futureofgaming/index.html
http://en.wikipedia.org/wiki/Video_game_console
http://www.gamingdump.com/consoleevolution.html
http://www.engadget.com/2006/03/03/a-brief-history-of-handheld-video-games/
http://www.geek.com/articles/mobile/future-of-gaming-20010221/
http://ezinearticles.com/?The-Pros-and-Cons-of-Games-Consoles-Such-As-the-Wii,-PS3-and-Xbox-360&id=1268766

http://www.associatedcontent.com/article/72857/pros_and_cons_of_the_next_generation.html?cat=19

http://www.mahalo.com/How_to_Pick_a_Gaming_System
http://www.ocmodshop.com/ocmodshop.aspx?a=767&p=1736